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Now if you have done some or lots of botting, this is where it comes in for the Quaffle part of Quidditch. You will need to know your answers well and be able to type them as quickly and as accurately as you can to ensure your answer is:

A. Correct
B. First before all the other players

Now, with the Quaffle part, you have to remember that there is no Seeker aspect to this game, that is an entirely different aspect which will be taught in the December Lesson but you will have the basic idea of the relationship between the Quaffle Bot and the Seeker Game later on in this lesson!

Now there are two units to be discussed in this lesson, the first unit we will cover is the Quaffle Game aspect in which how it works and plays from the start to the bludger to the end of the game. The referee aspect of the game will also be taught, and a referee bot and a smaller version of the question set will be provided.

The Quaffle Game

In an actual HOL Quaffle game, there has to be at most 6 players, and the game is divided into 3 different types of players. Read below for further information about them.

Chasers:
There are three of these in the game and their primary focus is to obtain the Quaffle Ball from the opposing team and if they successfully do so they can attempt to take the Quaffle against the Keeper in attempt to score.

Beaters:
They are part of the defence along with the Keeper of course and it's their job to prevent the opposing team from taking the Quaffle and giving their team the advantage to score.

Keeper:
The second part of the defences, it is the Keeper's aim to prevent the Quaffle going through the "hoops". The Keeper should generally be a knowledgeable and fast player since trivia is an important part. If either of the two is missing, then chances of the Quaffle going through are higher.
There is one thing you may not know about this position, and it is generally one of the most disliked and feared position in HOL Quidditch. As it requires a lot of work, or a really good defense.

Now that you know what the position's job is and what it entails, it is time to learn how the Quaffle game work.

At the start before the actual game begins, if you remember back in the first lesson, you learnt how to change your nick. Below are the format and an example of how to do it.

The format in order to play in the game is:

[Team Name]-[Position and Number]-[Your Nick/Name].

So for example, if I was playing for the Gryffindor Quidditch Team as a Keeper, I would use the nick "G-K-Missa".

Here below is an example or two to get an idea:

Maya Winters is on the Ravenclaw Quidditch Team and playing as a Chaser: R-C1-Maya (Or in Maya's case, R-C1-Winters)

A Hufflepuff Quidditch Team member Tarm Black is playing as a Seeker: H-S-Black

To change your nick, it's /nick [New Nick] (as you learned in the first lesson).

So for the first example, it would be /nick G-K-Missa.

Once that happened, the Quaffle Play would start and it always start off with an Introduction.

The following examples in this lesson will be from the Boys vs Girls Game on the 4th of November 2006. The referee of this game was Johnathan Myrie (His nick was Kamio).

[08:19:42] [tKamio] Ladies and gentlemen! Kindly welcome the Girls Quidditch Team!!
[08:19:43] [Kamio] I give you -
[08:19:44] [Kamio] Lilly!
[08:19:44] [Kamio] Tarma!
[08:19:45] [Kamio] Talya!
[08:19:46] [Kamio] Julie!
[08:19:46] [Kamio] Faye!
[08:19:47] [Kamio] Lily!
[08:19:49] [Kamio] Aaaaaaand - Missa!
[08:19:51] [Kamio] And now, please greet the Boys Quidditch Team!!
[08:19:53] [Kamio] Presenting -
[08:19:55] [Kamio] Peter!
[08:19:57] [Kamio] Tambaqui!
[08:19:58] [Kamio] Aaron!
[08:20:00] [Kamio] Matt!
[08:20:03] [Kamio] XDalen!
[08:20:04] [Kamio] Ryan!
[08:20:07] [Kamio] Aaaaaaand - Mark!

Now with the introduction, it introduces both teams separately. The names appears in order of their position.
So on the girls team, Lilly, Tarma and Talya are chasers, Julie and Faye are beaters and Lily is the Keeper. Also for the girl's team, Missa is the team's seeker.
On the boy's team, Peter, Tambaqui, and Aaron were the three chasers, Matt and Xavier was the beater, Ryan was the Keeper and Mark was the Boy's team seeker.

It's pretty self explanatory and easy to understand.

If you look at this link: http://hol.org.uk/wiki/Quidditch_Rules#Quaffle_Play

It briefly discusses how the Quaffle Play Work:

Question #1 3 Chasers vs. 3 Chasers

Question #2 3 Chasers (correct answer) vs. 2 opposing team's Beaters
Beater wins -] Beater's team's Chasers vs. opposing Beaters (#2)
Chaser wins -] Question #3
No one knows the answer -] Question #1

Question #3 1 Chaser vs. 1 Keeper
Keeper wins -] Keeper's team's Chasers vs. opposing Beaters (#2)
Chaser wins -] 10 points to the Chaser's team -] Keeper's team's Chasers vs. opposing Beaters (#2)
No one knows the answer -] Question #1

Now the game starts with All Chaser (Meaning only the 6 Chasers from both team can answer their specific question). So in this case only Lilly, Tarma, Talya, Peter, Tambaqui, and Aaron could answer the first question. Here is the demonstration:

[08:20:09] [tKamio] All Chasers
[08:20:10] [Kamio] 5
[08:20:13] [Kamio] 4
[08:20:15] [Kamio] 3
[08:20:16] [Kamio] 2
[08:20:19] [Kamio] 1
[08:20:20] [Kamio] Harry thought Legilimency sounded like what?
[08:20:23] [BT-C1-Aldridge] mind readng
[08:20:24] [GT-C1-Lilly] mind reading
[08:20:24] [BT-C3-Madsen] midn reading
[08:20:24] [GT-C3-Talya] mindreading
[08:20:24] [GT-C2-Tarma] mind mireading
[08:20:25] [BT-C2-Balthazar] mind reading
[08:20:26] [GT-C2-Tarma] mind reading
[08:20:28] [Kamio] ANS: Peter (Mind Reading)

Note it starts with a countdown of 5 seconds (Sometimes there is a lag, which we can't do much about). And then the question is asked in blue text and the 6 answers the question.

Now looking at the referee perspective, it was Peter who got the answer first (Via the One Letter Rule which would be explained a little later on).

Now after that, since the Boy's team Chaser has it, it would then go to Boys Team Chaser vs Girls team Beater.

[08:20:30] [tKamio] Boys Chasers versus Girls Beaters
[08:20:31] [Kamio] 5
[08:20:31] [Kamio] 4
[08:20:32] [Kamio] 3
[08:20:33] [Kamio] 2
[08:20:35] [Kamio] 1
[08:20:37] [Kamio] What color hair does the Doxy have?
[08:20:39] [BT-C3-Madsen] grey
[08:20:39] [BT-C1-Aldridge] black
[08:20:39] [BT-C1-Aldridge] whie
[08:20:39] [BT-C2-Balthazar] blue
[08:20:39] [GT-B1-Julie] blakc
[08:20:39] [BT-C3-Madsen] silver
[08:20:41] [BT-C2-Balthazar] electric blue
[08:20:42] [GT-B1-Julie] brown
[08:20:42] [Kamio] ANS: Peter (Black)

So once again Peter Aldridge has it, so with that it automatically goes to Peter (Boy's Chaser) vs Lily (Girl's Keeper). This is Peter's attempt at scoring for the Boy's team.

[08:20:43] [tKamio] Peter versus Lily
[08:20:44] [Kamio] 5
[08:20:45] [Kamio] 4
[08:20:46] [Kamio] 3
[08:20:49] [Kamio] 2
[08:20:51] [Kamio] 1
[08:20:52] [Kamio] Who told Harry the new password to Gryffindor Tower after Christmas in book 6?
[08:20:55] [BT-C1-Aldridge] ron weasley
[08:20:56] [BT-C1-Aldridge] hermione granger
[08:20:59] [Kamio] ANS: Peter (Hermione Granger)
[08:20:59] [Kamio] Peter SCORES! Boys leads Girls, 10 to 0

Once again, Peter has the answer correctly after his second attempt and then scores giving the Boy's team a lead on 10 points over the Girl's team.

And after this, it would go to the opposing team chaser, which is the Girl's team vs the Boy's team beater.

[08:21:00] [tKamio] Girls Chasers versus Boys Beaters
[08:21:01] [Kamio] 5
[08:21:03] [Kamio] 4
[08:21:05] [Kamio] 3
[08:21:07] [Kamio] 2
[08:21:08] [Kamio] 1
[08:21:11] [Kamio] Who are the Irish Chasers?
[08:21:15] [GT-C3-Talya] troy mullwet mora
[08:21:15] [BT-B1-Dalen] troy mullet moran
[08:21:15] [GT-C2-Tarma] troy mullet moran
[08:21:16] [GT-C1-Lilly] troy mullet moran
[08:21:18] [GT-C3-Talya] troy mullet mora
[08:21:20] [Kamio] ANS: XDalen (Troy, Moran, Mullet)

Since Xavier had the answer correct it would then go back to the Boy's chaser vs Girl's beater. Had Talya not made those errors, it would've went to Talya (Chaser) vs Ryan (Keeper) where Talya had a chance to score for the girl's team.

Now obviously the pattern would repeat throughout the game. Now a question you may ask, what would happen if both team got no answers correct, well it never happened in this game, but the answer would be given and then it would go to the All Chasers battling out to obtain the Quaffle.

That pretty much the concept of how to play Quaffle, now before we learn about the Bludgers, remember earlier on we brought up that Peter Aldridge got an answer correct within the One Letter Rule (1lr for Short).

It is explained in full details here: http://hol.org.uk/wiki/Quidditch_Rules#Quaffle_Play

Now as explained, you are only allowed to make one spelling/typo error to be deemed as Valid and accepted by the referee.

So for example:

Question: What is Harry Potter's house in Hogwarts?
Answer: Gryffindor (correct)
Answer: Gryffindoor (correct)
Answer: Gryffndor (correct)
Answer: Gryffundor (correct)
Answer: Gryffidnor (correct)
Answer: Grifindor (wrong)
Answer: Griffidnor (wrong)

As you see the first five is allowable since there is only one error (with the exception of the first one)

Here below you can see why they are acceptable

Answer: Gryffindor (correct)
Answer: Gryffindoor (correct) - It only has one extra o
Answer: Gryffndor (correct) -- It is only missing an i
Answer: Gryffundor (correct) - It just a typo error of i (instead of u)
Answer: Gryffidnor (correct) - the n and d is swapped around

The other two is incorrect since there is more than one error in them and therefore is unacceptable.

Now when it comes to numbers, both word and number is acceptable, for example 3 and three. Now ever if you are spamming the numbers and the answer was 3, 23, 34, 13 would not be acceptable of course, regardless of the One Letter Rule.

Abbreviation is also unacceptable. All answers including names must be typed out in full. So things like Prof. McGonagall, Gryff, 50 ft, are not acceptable.

Similar to abbreviation rules, you can't use shortcut in typing answers in names or location since they are not acceptable by the referee.

Below are some examples:

Example One: Question: Who is Hogwarts Headmaster?
Answer: Professor Dumbledore (correct)
Answer: Professor Albus Dumbledore (correct)
Answer: Albus Dumbledore (correct)
Answer: Dumbledore (wrong)
Answer: Prof. Dumbledore (wrong)

Example Two: Question: Who are Harry's best friends?
Answer: Ron Weasley and Hermione Granger (correct)
Answer: Ron and Hermione (wrong)

Just using part of their name or abbreviation of their name is not acceptable and pretty much lazy.

Now the second last section of this first part and that is the Bludgers.

Lets look at an example from the Boys vs Girls game.

[08:29:46] [Kamio] BLUDGER!!
[08:29:47] [BT-C1-Aldridge] dodge
[08:29:48] [BT-K-RLobiesk] ddoge
[08:29:48] [BT-C3-Madsen] dodge
[08:29:48] [GT-C2-Tarma] dodge
[08:29:48] [BT-K-RLobiesk] dodge
[08:29:49] [GT-C3-Talya] dodge
[08:29:49] [BT-B1-Dalen] dodge
[08:29:49] [GT-B1-Julie] dodge
[08:29:50] [GT-B2-Faye] dodge
[08:29:50] [BT-C2-Balthazar] dodge
[08:29:51] [GT-C1-Lilly] dodge
[08:29:52] [GT-K-Lily] dodge

Now generally the rule of thumb for bludgers is that the first 3 players from a team to have bludgers in are deemed safe. So if you look at the bolded part, Peter, Aaron and Ryan had typed Bludgers for the Boy's team first and therefore won the Bludgers for that round.

Notice how I have Tarma italics, it means that she also typed dodge within the 3 boys (Peter, Aaron and Ryan) bludgers so she would also be safe as well.

So since the Boy's team won the bludgers, they could pick anyone to bludger on the Girl's team except for Lily (Because she is a Keeper and since the Bludger is not in the scoring area, the Keepers are always safe) and Tarma since she dodged it in time.

So in that situation, the Boys have decided to Bludger:

[08:31:15] [BT-B2-Whisp] I meant Talya

You may also notice that Ryan also had a One Letter Error in dodge (which was ddoge), I am sorry to disappoint but One Letter Rule do not apply in Bludgers, only the Quaffle Play (And Snitch Play).

[08:46:54] [Kamio] BLUDGER!!
[08:46:55] [BT-B1-Dalen] dodge
[08:46:56] [BT-C3-Madsen] dodge
[08:46:56] [BT-C1-Aldridge] dodge
[08:46:57] [BT-C2-Balthazar] dodge
[08:46:57] [GT-B1-Julie] dodge

So in this situation obviously, only the Keeper would be safe and the Boys can bludger any of the girls (Beside Lily (Keeper) and Missa (Seeker))

Refereeing Quaffle Game

So do you want to be a referee for a Quaffle Game? Well this is your chance to learn how to do it!

Now before you do anything, you'll need to download a Copy of the Quaffle Referee program and a Question Set. Note that the question set for reffing is not a full net, nor do you have to use this particular set when reffing. If you already have a set that is set up for the ref bot, feel free to use it.

Now I will be explaining how to do most of them, once again you will need to be Computer Literate and be able to use the Referee program on your own. There will be some images on the program and what it does.

Now let's start with the format of the program when you open it.

Now let's go in order what they are.

1. This is basically the menu bar, which has all the functions from starting the Quaffle Game to Configuration of Team colours and even setting the Snitch value.
2. This part is the Team A section. All the text boxes are position in which you assign the name of the players to. You will also see a button next to the text boxes. These are merely there for you to say whose answer is correct.
The 0 in the textbox is the Team's current score. Every time a chaser scores, this would be updated automatically.
3. This is like part 2, but for Team B.
4. This is where the whole Refereeing comes in as well. All Chaser button allows you to go to All Chaser if nobody got the answer right.
New Question button function to give new question for every situation (right or wrong).
Lastly, the Bludger button which allows you to send bludgers out into the field.
5. This part is generally an area where you can keep an eye on the situation and also the question and answer part.
The Situation is merely letting you know what the current situation is so you can press the correct button of the player who got the answer correct.
The Question and Answer Part is there, so you have the answer available for when a player correctly answers the question.
The last part is the scoring, keeping you updated on the current scores on both teams and who is leading in the scores.

Now that we are familiar with the main interface of the Quaffle Referee program, lets now familiar ourselves with the menu and what it does.

The first menu is the File Menu.
- New Game: This allows you to start a new game whenever you like, whether it's before or after a game have ended.
- Open Question Set: If you have a Question Set to use in a game, you can load it. Be mindful that it must be a .tdb file to ensure that you can use it and it must be in the following format:

Q: What's the name of the wizards' newspaper?{The Daily Prophet}

- Load Team Info: This can give you the opportunity to load the full team information if you have previously saved it.
- Save Team A/B Info: If you have the full team information and you would like to save it for further use, you can use this to save it.
- Exit: Simply there to exit the program.

The second menu is the view menu, which simply a way of viewing the program. It can be displayed as a full view or compact view (Part 5 of the program won't be displayed and would be replaced by some buttons).

The tools menu is basically where you can adjust the program in a way for Quidditch Purposes.

- Set Team Colours:


(click for larger image)

This is where you can set the Team colours to the choice of your colours or if you are refereeing a game between two houses, you can simply press the button of the house to use the colours.

- Set Score

Say that you made some errors, for example given a team a score when it was not the case, you are able to change it via this menu.
It is really simple as you can see, it just a matter of changing the scores to the correct one and clicking on ok.

- Set Situation

This is available to you in order to change the situation in any scenarios, for example a Redo (Redo the question for a situation), Penalty Shot, or even Correcting an Error in a situation.

- Set Snitch Value

In the HOL Quidditch Game, the Snitch value is always 50 point (The Player who caught the Snitch) rather than 150 points like in the Harry Potter series. However some HOL referees for fun (Not in the HOL Quidditch Games of course), like to tie the games up, by simply setting the value to match the winning team total *g*.

- For the Mouse Roll Over function, I am not sure what it does and it is not really important, so you don't need to worry about this.
- The reset label is just for resetting all the textboxes if you made too many errors. Again, it's not much of an importance.

The last menu which we will look at is the IRC Menu, which is mainly there to connect the Referee Program to your IRC Program (You must either have mIRC or Pirch to work!!).

- The Connect to mIRC/Pirch Client part basically by choosing one of the two allows you to connect the Referee Program to mIRC or Pirch in order to Referee any games.
- Begin IRC Play happens after you Announce the Teams in which kicks off the Quaffle Game starting with All Chasers.
- Halt IRC Play is a way of pausing it during any situations or such, but it is rarely ever used.
- Set IRC Channels, is also important in regards to using this program because, if you don't have it set up properly, you could run into troubles ranging from running it in the wrong room, or even run properly. Here is the basic set up to give you an idea of how to use it:

When using this section make sure you:
a) Check Specify Channels (broadcast to specific channels)
cool.gif Set the Game Channel to the game room, for example #holquidditch
c) Make sure you set the Spectator Channel to blank and Enable Spectator Broadcast is not checked.

After that, you can just click ok, and you are ready to go!

The last menu which is the Help Menu, it just provides information about the Program, Nothing useful you'll need to know!

Now since we know the basic of the Quaffle Program, let's look at how to set up and referee a quaffle game. We will also look at some pointers you need to know in regards to refereeing.

1. To start refereeing, you will need to open the Quaffle Program which is Quidditch.exe.
2. Connect the Quaffle Program to a client of your choice (Either mIRC or Pirch) by going to IRC Menu and then click on Connect to mIRC Client or Connect to Pirch Client.
3. Set up your channels as shown above by going to IRC Menu and then Set IRC Channels.
4. If you like, you can test your program to see if it works, you can press the Bludger! Button.
5. If that did work, then before you set up your Teams, Go to the File Menu and click on Open Question Set and location the question file (So for instance for this lesson, it's holquidditch.tdb).
6. Now once you have all that go ahead and set up the Team Name, Players and their Position, If you like you can set up their colours.
7. If you (the referee) and the players are ready to play, then go to the IRC Menu and click on Announce Teams. It will then in that channel start announcing both teams.
8. Once it finished announcing the teams, you may begin the Quaffle Play by going to the IRC Menu and then clicking on Begin IRC Play.
9. It will then begin to run starting with the situation All Chaser, and your Referee will give the first question.
10. Now using the Girls vs Boys Team as an example, I will now demonstrate how you can referee.
11. Now since you clicked on Begin IRC Play, the All Chasers question have been given and it was Peter who had the correct Answer, you would press the C1 Button which would inform the Room that Peter has the correct answer.

12. Now with Peter getting the answer you will have to press the New Question button, it would then go to Boys Chaser vs Girls Beaters.
So with that, you are only allowed to press the button for either Peter (C1), Tambaqui (C2), Aaron (C3), Julie (B1) or Faye (B2). Once again, Peter had the answer correct, so therefore you would press the C1 Button and then once again you click on the New Question button.

13. Now the Chaser vs Keeper scenario. It was between Peter and Lily. So that means you would only press the button for Peter (C1) or Lilly (K). If Peter has it, you would press (C1), if it was Lily's, you would of course press the K Button next to Lily.
In this situation, Peter has it, so you would press C1 and Peter the scores giving the boys team 10 Points. If Lily had it, it would means that she would have blocked the score attempt, and the boys team would not have received 10 Points.
The example below is the effect after pressing the C1 button.

14. After the scoring, you have to press the New Question button and it would go to Girls Chasers vs Boys Beater. So in this you would only be able to press the button for Lilly (C1), Tarma (C2), Talya (C3), and Matt (B1) and XDalen (B2).
If one of the girls had this, you would of course press their button. But since Xavier had the answer correct, you would press the B2 Button acknowledging that Xavier had it correct. And then it would go back to Boys Chaser vs Girls Beater.

15. After that, the cycle would repeat by pressing the correct players and then click on the New Question button to continue the game.

16. Here are some things for you to remember:

* If you made an error in pressing the wrong person, then you can go to the Tools Menu, and then click on the Set Situation and find the situation you need and then click on ok. This will set the situation to continue the game.
* If you gave someone a score by accident, you can reverse the scores by going to the Tools menu and then click on Set Scores and then adjust it from there and click on Ok.
* Each question last 30 seconds long, keep an eye on the timer below the New Question button, and the moment it gets to 0 and the colour turns red, that round is over and you go to All Chasers situation.
* If Nobody got the answer correct after 30 seconds (The count down timer below new question will turn from green to red), then reveal the answer clicking on < Button next to Answer, then click on All Chasers and then finally click on New Question to continue the game.
* If someone has caught the snitch, you press the little Golden Snitch button next to the player who caught the snitch. So with Mark that caught the Golden Snitch in the Snitch Game, you would press the Golden Snitch next to Mark's name and then the game would be over giving the winning team 50 points.



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